It seems like if you use an autoset from the beginning (or at least use 
autoset to get an idea of where stats should be), then you'll have a lot 
fewer headaches later.  If you end up with a world where equipment stats have 
no relationship to their level, difficulty in finding, or usability, you'll 
end up retouching half the world by hand to get balance.
The really important thing is getting equipment and mobs standardized; later, 
the battle system can be tweaked with play testing to accomodate those 
numbers.

    --Palrich.

> On Thursday 08 August 2002 02:24 pm, [EMAIL PROTECTED] wrote:
> > Does anyone know of a website, or have any advice, on
> > how to make sure when you build armor, mobs, weapons,
> > and such for a MUD, that they are balanced?
>
> Actually, it's a rather simple thing to do if you've got the right code
> installed. I've been working with DR and getting autoset values in over the
> past few weeks, and found that it's not really hard to do.
> My advice: use the following snippet (found here)
> http://www.dlmud.com/Snippets/dlm_autoset.c.
> It'll take a little tweaking to get right, but believe me, when you do it,
> it's a good thing for your game.


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