Hey, i actually did that a few months ago with my code, except i made a text
thing alittle different... what i did was changed format_string() to include
a number, of text width... thats simple...  then, i had it format the string
to the number 80 - (map_with).
once it did that, it would use get_line to grab a line from each and affix
them together in a while loop.

once that was done, it would reformat any leftover text back to 80 lines
again, and stick it on the bottom of the map, so it ended up with the map
formattd into the room description.  If you need more help then that, lemme
know, or sign on crud.net:9000 and gimme a holler:)

Dunno if thats as simple to hear as I found it to code, but thats what I
did....

Paragon

P.S.  I'd really really really appreciate anymore info on that OLC bug,
clean compiling didnt help at all, I'd tried that like 10 times:(  Its so
strange its bugging me and my builders.

----- Original Message -----
From: "Vertigo" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, September 26, 2002 10:10 PM
Subject: Text Positioning...


> Here's what I have now:
>
> [Snip]
>
>  Northeast Rolling Hills [Wild: hills_1] [Coord: (x108 , y202 )]
> Mid-day aproaches spreading daylight across the rolling hills and it's
> sloping
> hillside.  Omnious clouds fill the sky overhead, perhaps forcasting a
> rain
> about to set in over the hills.
>
> # # # | #
> o o o | o
> # # $ @ #
> - - - @ @
> # # # # #
>
>
> [10000hp 3318m 1060mv]
> [The Overworld]
>
> [End Snip]
>
> Here's what I want to achieve:
> [Snip]
>
>  Northeast Rolling Hills [Wild: hills_1] [Coord: (x108 , y202 )]
>             Mid-day aproaches spreading daylight across the rolling
> hills and it's
> # # # | #   sloping hillside.  Omnious clouds fill the sky overhead,
> perhaps
> o o o | o   forcasting a rain about to set in over the hills.
> # # $ @ #
> - - - @ @
> # # # # #
> [MiniMap]
>
>
> [10000hp 3318m 1060mv]
> [The Overworld]
>
> [End Snip]
>
> Does anyone have a way to do this effectively?
>
> Vertigo
>
>
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