Rogue uses the 'next room over' style map (which is probably the best thing
to do since you don't really have to worry about self-linking rooms and the
like). But this 5 x 5 room map you saw was probably some form of wilderness
mapping system. If not, they more than likely have either A) bugs with self-
linking, variable distance exit rooms or B) they simply tell the builders
not to build areas of that nature.

Ammaross

> I saw an ascii map on a mud one time and the map itself had an area of
> about 5 x 5 rooms, with the current room you were in being in the
> middle of the map. I found a snippet for an ascii map, but the map
> doesn't go further than the next room over. Is anyone familiar with
> this snippet and if so, has anyone made any adjustments to it? If not,
> does anyone have their own piece of code they are willing to share?
>
> Thanks,
> Noose
>
>
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