When I say 'track' that's just the generic term I use so people will
understand what I'm talking about :)

Specifically, it's the point A to point B algorithm I'm interested in.


> -----Original Message-----
> From: Josh [mailto:[EMAIL PROTECTED] 
> Sent: Thursday, November 07, 2002 8:24 PM
> To: Rom
> Subject: Re: Tracking Algorithm
> 
> 
> Earlier this year there were some good discussions on how to 
> make a more realistic tracking code, that actually followed 
> someone, using a track_struct, and that faded over 
> time/weather/etc...  Thats What I plan on doing for my 
> tracking codes when I get around to it.  Tracking someone 
> that doesnt move is kinda silly;)
> 
> Josh
> (if your really interested i might have the emails save, but 
> there on the mailing list archives somewhere)
> 
> ----- Original Message -----
> From: "Mike Barton" <[EMAIL PROTECTED]>
> To: "Jason Gauthier" <[EMAIL PROTECTED]>; <[email protected]>
> Sent: Thursday, November 07, 2002 5:57 PM
> Subject: Re: Tracking Algorithm
> 
> 
> > I've long been using the standard track code (merc aged). 
> It's fairly 
> > complicated code, uses a lot of memory/CPU and is slow. While this 
> > type of algorithm is above my head, I'm wondering if any 
> others have 
> > been written? (Or tips for increasing the performance on the stock 
> > merc one?)
> 
> I haven't ever seen a really good snippet for this either...  
> I've been meaning to play with some code along those lines 
> for quite a while now, but I just haven't had the time.
> 
> When you're talking about this type of algorithm (minimum 
> spanning path on an unweighted, connected graph), the 
> complexity is very bad (at best O(m*n)), and there's just no 
> amazingly wonderful way to do it.  The heuristic algorithms 
> to do it the fastest aren't simple, and the simple ways to do 
> it can be amazingly slow. There is at least a lot of 
> information on available.. it's a popular topic since it 
> basically has the same model as things like finding the best 
> route for traffic on a network.
> 
> --Palrich.
> 
> 
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