From: "Skull Crusher" <[EMAIL PROTECTED]>
> Hey
> Just wondering if someone could tell me just what the slots in the skill
> table do and if it really matters if 2 different skills or spells ahve
ethe
> same slot number and if there is any problem with having the max skill
> number in merc.h higher than the actual number of skills that are in
const.c
> also any ideas of something else other than what was stated in the post
> about the slots being the constant could they be used for anything else
tnat
> would come in handy

    This has been covered several times before, check the ROMList Archive.
Russ Taylor gave this response one of the times:

    http://www.the-infinite.org/lists/romlist/1998/09/msg00595.html

    Erwin Andreasen provides some more information when the subject came up
three months later:

    http://www.the-infinite.org/lists/romlist/1998/12/msg00111.html

    (The message he's responding to was quoting me but my message just
consisted of quoting Russ' message above.)

    If your slots are not duplicated you could use them to reference
spells, they're a component of skill_table.


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