Ok I have a small question. I've never liked how the mud will take things
like char_data pointers and empty them out and add them to a list. And then
when it needs a new one it just pulls out an old one, and Resets all the
variables. I do understand that they did that cause malloc is a very slow
function code wise. And to save time of constantly allocating things. But
the problem I see is this. On the mud I'm currently overhauling, in it's old
version you were allowed to have unlimited amounts of platinum bars in your
inventory. So we would have players that would have like 300 - 1000 plat
bars on then (obviously an economy system imbalance). Now this will be fixed
in the overhaul. But I was thinking you get 2 players that log on and they
have 1000 plat each. Now when they quit it will put those 2000 plats plus
what ever else that had into this giant list. And now theirs entirely more
memory allocated then really needs to be. So I guess my question is this I
would it really eat all the much cpu time if I had it use new on all new
items and delete, and have it rid itself of some of these large lists of
memory that could be used for other things?


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