Over the last year or so I have found that as we add more and more to
the code the "set" command is becoming more and more cluttered with a
LOT of syntax to remember, etc. Has anyone placed any thought on adding
an online character editor that Imms could access?
<<< Snip >>>
Character Editor: Page 1 of 3 +---[ Character Traits ]---+
Name : Kitharn | 1 Hair Color [blonde ] |
Sex : Male | 2 Hair Length [long ] |
Race : Human | 3 Eye Color [black ] |
Class : Rogue | 4 Beard Color [black ] |
Align : Evil | 5 Beard Length [long ] |
Hometown: Gateway | 6 Body Height [midget ] |
Title : the master of illusion | 7 Body Stature [lanky ] |
| 8 Skin Tone [light ] |
+-----------------------------+
Misc Toggles: Communications Toggles
[ ] Ansi [ ] No Comm [ ] OOC Channel
[ ] MSP [ ] IC Channel [ ] Prayer Channel
help, title, ansi, home, toggle or # of trait
Done when complete, or Next for non-physical attributes
Prompt: [PlayerID][PlayerName][OCE] Select :
--
**Notes: The second page would be toggleable bans, hours, security,
gold, mana, hp, alignment points, drunk/full, guild info. Perhaps a
third page for all sorts of ACT/PLR flags, listing them all, showing
what's selected and allowing easy addition and removal of such flags.
I'm thinking of an OLC style connection state where when you're in the
virtual editor your commands are only passed to the editor and changes
are real-time.
If anyone has any thoughts or input into this, please let me know. It
would improve overall user management. You could even assign record
numbers and cycle through online and offline players by loading in
offline pfile data.
Thoughts, pros, cons and general flames are always welcome. If anyone
would like to assist in developing this, let me know.
Vertigo
Realm of Lanera
Happy Turkey Day!