1. when the item is loaded, at the same time, let it set the objects level to characters level...
obj->level == ch->level 2. When the item is bought, again, have it send a string to the object.. char buf[MAX_STRING_LENGTH]; free_string (obj->description); sprintf(buf, "Please return this item to %s if found. Thank You.\n\r",ch->name); obj->description = str_dup (buf); IF this is wrong, someone please correct me, i am still learning myself :) thank you TJ -- On Tue, 10 Dec 2002 18:29:15 ShadowFangs wrote: >1. When buying quest gear, it doesnt load the object to the players level >(code posted below) and how can i get the objects long description to include >the players name? (ex, "Please return to Charlie if lost"). > >2.... oh... well i guess this would be three if there was a third one! but >there isnt for now. Thanks for any flames/responses/help! >Charlie >the Noobz > >__________________________________________________________________ >The NEW Netscape 7.0 browser is now available. Upgrade now! >http://channels.netscape.com/ns/browsers/download.jsp > >Get your own FREE, personal Netscape Mail account today at >http://webmail.netscape.com/ > >-- >ROM mailing list >[email protected] >http://www.rom.org/cgi-bin/mailman/listinfo/rom > _____________________________________________________________ Get 25MB, POP3, Spam Filtering with LYCOS MAIL PLUS for $19.95/year. http://login.mail.lycos.com/brandPage.shtml?pageId=plus&ref=lmtplus

