Ok, try this...

      obj = creat_obj (get_obj_index(QUEST_ITEM1));
      obj->level = ch->level;

sorry, added an extra = to the thingie...

TJ

--

On Tue, 10 Dec 2002 23:56:40  
 ShadowFangs wrote:
>>1. when the item is loaded, at the same time, let it set the objects level to 
>>characters level...
>>
>>obj->level == ch->level
>*SNIP*
>obj = create_obj(get_obj_index(QUEST_ITEM1),obj->level == ch->level);
>free_string(obj->description);
>sprintf(buf, "Please return this to {C%s{x if found. Thank you.",ch-name);
>obj->description = str_dup(buf);
>*end of snip* 
>
>This crashes the mud (and using norton crashguard, to fix whatever it is that 
>happened)
>looking at the item, it strings it properly, but does not load it to any 
>specific level) *meaning the level stays what it is in the area file) (my 
>case, level 10)  i BOUGHT it at level 60...   please help! (and thanks for 
>help on the stringing)
>Charlie
>the Noobz
>
>
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