Are you moving them out of CON_PLAYING? And not moving them back when they wake up? Cause I've had the problem when I was writing my account system. And I extracted the ch pointer but I didn't close_socket on the descriptor. So it though the I was CON_PLAYING cause that's in the descriptor. And interp was getting a NULL ch so it just returned. You could be having something simular to that....
----- Original Message ----- From: "Josh" <[EMAIL PROTECTED]> To: "Rom" <[email protected]> Sent: Sunday, December 15, 2002 11:04 AM Subject: Idle lagout? > Alright I've had this problem for a while, and i thought it was just me, but > then one of my players reported it. > > If your idle for a while, and someone else connects, it will usually freeze > your screen (but not always) if you send text to the mud every minute or so, > it wont do this. By freezing, the client doesnt seem to receive or be able > to send anything, but theres no message, and such. I remember playing with > the idle timer way way earlier, but it was eliminate it from disconnecting > you, not to make it worse. > > My question is A) is that the mud, or the client, or the person's > computer/ISP? > If it could be the mud, what code section would do that? > If I need to post any code I'll gladly, I just dont know where to start. > > Paragon > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

