Are you moving them out of CON_PLAYING? And not moving them back when they
wake up? Cause I've had the problem when I was writing my account system.
And I extracted the ch pointer but I didn't close_socket on the descriptor.
So it though the I was CON_PLAYING cause that's in the descriptor. And
interp was getting a NULL ch so it just returned. You could be having
something simular to that....

----- Original Message -----
From: "Josh" <[EMAIL PROTECTED]>
To: "Rom" <[email protected]>
Sent: Sunday, December 15, 2002 11:04 AM
Subject: Idle lagout?


> Alright I've had this problem for a while, and i thought it was just me,
but
> then one of my players reported it.
>
> If your idle for a while, and someone else connects, it will usually
freeze
> your screen (but not always) if you send text to the mud every minute or
so,
> it wont do this.  By freezing, the client doesnt seem to receive or be
able
> to send anything, but theres no message, and such.  I remember playing
with
> the idle timer way way earlier, but it was eliminate it from disconnecting
> you, not to make it worse.
>
> My question is A) is that the mud, or the client, or the person's
> computer/ISP?
> If it could be the mud, what code section would do that?
> If I need to post any code I'll gladly, I just dont know where to start.
>
> Paragon
>
>
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