Make sure you completely recompile your mud (ie: make clean, make) when you edit merc.h.
You can remove any area by doing just what you said, however, you need to make sure that the game itself doesn't link to that area from any OTHER area (rooms, exits, objects, mobs, etc). A few areas need to remain in the game, you can find a list of those at the faq (http://www.hypercube.org/tess/rom/faq/section7.html#7.15) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cameron Thompson Sent: Thursday, January 02, 2003 4:37 PM To: [email protected] Subject: max level and areas 'Lo mudders. I'm using QuickMUD on my linux box and I was wodnering how I can change the max level... I went to merc.h and changed the define, but it seemed to do nothing... Also.. how do I go about deleting areas? do I just delete the area and remove the entry from areas.lst or wha? Thanks guys. -- ROM mailing list [email protected] http://www.rom.org/cgi-bin/mailman/listinfo/rom

