> A word of warning - this kind of clear command can greatly unbalance > the game - for example, what happens then the player sets a client based > alias to "kick scout" and "clear" and "kick scout" and "clear", etc.? > (Hint, do_kick will deal damage, do_clear clears ch->wait and the inbuf, > do_kick will deal damage, etc.. all in the space of time it takes the game > engine to loop, effectively giving the player the power to deal major > damage above and beyond their normal capability.)
I doubt he wanted to reset the wait state.. just clear the inbuf.

