>> if ( victim->hit != victim->max_hit)
>> {
>> act( "$N is too alert for you to assassinate
>> them.",
>> ch, NULL, victim, TO_CHAR );
>> return;
>> }
I did this, to check if the mobs hp was at full, i dont want them to be able
to assassinate hurt mobs. if the mob is hurt, it would (in theroy, kinda rpish)
be more alert than a mob that hasnt been attacked. Is there a better way of
checking this?
Charlie
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