>> if ( victim->hit != victim->max_hit)
>>     {
>>     act( "$N is too alert for you to assassinate
>> them.",
>>         ch, NULL, victim, TO_CHAR );
>>     return;
>>     }
 I did this, to check if the mobs hp was at full, i dont want them to be able 
to assassinate hurt mobs. if the mob is hurt, it would (in theroy, kinda rpish) 
be more alert than a mob that hasnt been attacked.  Is there a better way of 
checking this? 

Charlie

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