Here's a way for you to find out where it's screwing up: In the load functions, add a log or bug line right before each step the game takes in loading a character, also add one into other functions that are called, even if it's just one at the beginning of the function. For example: bug( "Reading character name.", 0 );
Compile, boot and try to connect. When it crashes, check your log file for the last step it was trying to do, and there's where the problem is. --- RogueDragon @ A Merging of Fates MUD telnet://mud.merging.org:5454 icq: 2072355 (inactive atm), yim: roguedragon, aim: roguedragon69 --- Windows - Where do you want to go today? Linux - Where do you want to go tomorrow? FreeBSD - When are they going to catch up? On Wed, 19 Mar 2003, Matthew Martin wrote: > I'm continually getting a SIGSEGV crash that I think is occurring in > load_char. > > It occurs right after the log of "Attempting to load xxxxx", and it's > persistent. This happens with ANY character, new or existing, and I've thus > far been unable to determine what's going on. > > I'm not really skilled at using GDB, but I gave it a shot, and couldn't > really make heads or tails of the problem. > > Any of you guys ever had this problem? > > -UD > > > > > _________________________________________________________________ > The new MSN 8: smart spam protection and 2 months FREE* > http://join.msn.com/?page=features/junkmail > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

