Well, as far as lopes colour code goes, its a bit silly. Its pretty bulky
considering the purpose of what its supposed to do. Most people like to have
write_to_buffer and such low level output functions to allow for a colour
greet (c'mon! How lame is a colourless greet? *grin* ). Now, as far as
flexability goes (For character colour custumization) I've managed to pull
this off with putting it in write_to_buffer, check out the snippet page of
http://beyond.kyndig.com. It's allowed for colour customization, colour
greet, and just general colour all round, and is -increadably- small.
Anyways, this is just for an example of a colour code used in low level
output functions.
Davion
From: "Robin Bjorklund" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: Color, output.
Date: Wed, 26 Mar 2003 19:38:38 +0100
Greetings,
I've been reading through this list to find the most efficient way of
handling colors. I saw that some guys prefer to put it into
write_to_descriptor the lowest output level, while some others put it into
write_to_buffer and lope's color code is put into a even high level of
output I think? What are the benefits of putting it into a lower or higher
level of output? I also noticed not many have put it into the lowest level
of output write_to_descriptor? I wonder why is there a reason for this?
- Charon
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