How is it screwing up one hit? We would need to see what it's displaying to see what it's messing up.
----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, July 04, 2003 2:24 AM Subject: Iceshield problems (one hit) > I have implemented a iceshield in my mud, but my problem is getting it to show damage properly without screwing up the rest of one_hit. > > here is what i have > > > /* > * Bonuses. > */ > if (affect_find(ch->affected,skill_lookup("iceshield"))); > { > dt = skill_lookup("iceshield"); > dam = number_range(100,100); /* set both numbers to 100 for testing purposes*/ > damage(ch,victim,dam,dt,DAM_COLD,FALSE); > cold_effect(victim,ch->level,dam,TARGET_CHAR); > > } > > > Any help, comments, advice? > > Atm, of Forgotten Empire (not open for players. Contact me if interested in beta/bug testing) > > > > __________________________________________________________________ > McAfee VirusScan Online from the Netscape Network. > Comprehensive protection for your entire computer. Get your free trial today! > http://channels.netscape.com/ns/computing/mcafee/index.jsp?promo=393397 > > Get AOL Instant Messenger 5.1 free of charge. Download Now! > http://aim.aol.com/aimnew/Aim/register.adp?promo=380455 > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

