Hey list, got a new problem.   In the quest function, under the "complete" 
argument check,  I have this set of checks for completing a quest to slay a 
mob. 

        

/* ch->pcdata->tmpbuf is the questmobs short desc.*/
/* based on characters sex, male = 1, female = 2, */
/* it = 0.                        */
        if (ch->sex == 1);
    {
        sprintf (buf, "{G[Global]:{x{C%s {Rhas completed his quest to slay 
{D%s{R!{x",ch->name, ch->pcdata->tmpbuf);
    do_function(ch, &do_echo, buf );
    }
    if (ch->sex == 2);
    {
        sprintf (buf, "{G[Global]:{x{C%s {Rhas completed her quest to slay 
{D%s{R!{x",ch->name, ch->pcdata->tmpbuf);
    do_function(ch, &do_echo, buf );
    }
    if (ch->sex == 0);
    {
        sprintf (buf, "{G[Global]:{x{C%s {Rhas completed its quest to slay 
{D%s{R!{x",ch->name, ch->pcdata->tmpbuf);
    do_function(ch, &do_echo, buf );
    }


this is what i get when i type quest complete

[<12200/12200hp 30345/31305m 1232/1404mv> <1000>] quest complete
You inform the Questor you have completed her quest.
the Questor says 'Congratulations on completing your quest!'
the Questor says 'As a reward, I am giving you 35 quest points, and 144 gold.'
global> [Global]:Atm has completed his quest to slay the elite gargoyle!
global> [Global]:Atm has completed her quest to slay the elite gargoyle!
global> [Global]:Atm has completed its quest to slay the elite gargoyle!


thanks for any help :)

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