Maybe I'm way off target here, but why not use the mod operator to pull the five off. So, first you would take the 25 / 10 = 2, then 25 % 10 = 5. You know that the 2 stands for 2 full updates (1 sec), just add a line or two that would interpret the 5 appropriately (to 1/2 sec which is equal to one update).
So, I think something like this should work: (25 / 10) + ((25 % 10) / 5) The only thing I see is if you wanted to round things out more, so if someone had a 23, they would still get an update every 1.5 seconds, and 22 would get the next stage of update. Now that I look a little closer, it appears that a lower number would give you a slower update time, but using the numbers involved, I'm not sure how that would work. For example, a 25 would give an update every 1.5 seconds, but what would a 20 give? According to what you were saying, it seems like it would get an update every second, and getting more attacks for a lower dex seems counter-intuitive. Boh-Ahz -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dale Kingston Sent: Sunday, July 13, 2003 4:43 PM To: [email protected] Subject: Combat system implementation help Ok I'm working on doing a new combat system for my mud.. And I'm trying to plan it out before I just start coding it. But I run into a small implementation problem that I was hoping maybe someone had some insight on how I could do it. So let me explain it a bit: I wanted to have a fight update. Probably have it run twice a second so ever 2 pulses. Now to figure how often a person would update or hit I was figuring it like this. I want to take there Dexterity * 4 giving me a 4 - 100 number. Then Each class will have like a modifier so lets say an assassins is 4. So it would divide that 4 - 100 number by the class modifier. So ((dex * 4) / class_mod) So lets say an assassin had 25 dex and there mod is 4 so that would return 25. Now I would like that to work like this but IDK how to do it. Would like to divide that 25 by 10 so I get 2.5. And I would like that 2.5 to mean 2 and 1/2 updates. Meaning they would run through the update once ever 1 and 1/2 seconds. My problem is how would I get that 5 to mean 1/2? Of second? And how would I grab that .5 away from the 2.5 so I could use it? Any ideas or suggestions would be a great help. -- ROM mailing list [email protected] http://www.rom.org/cgi-bin/mailman/listinfo/rom

