Hi all, been working on a new combat system. And while I'm working on
designing it I've ran into some small little problems. Know I want to fix
them by adding levels to skills, (sort of like Diablo 2, WC3 if you played
those.) And I was thinking to make this easier might be better if I were to
cut the skill_table into half, (or close to half.) And form a spell_table
and a skill_table. For one I can shave a small amount of memory by doing
this cause there's variables spells use that the skills don't and with this
new level for skills there would be things skills use that spells don't. Not
only that the last threat was talking about optimizing a performance. This
would save a few computer cycles cause I wouldn't have to loop through
skills to get spells or spells to get skill. Saving those like fractions of
a second in thinking time :P

Now my question was has someone tried this before and maybe has some words
of wisdom they could pass on? Maybe so help with how I could nicely
implement the switch over so I can do it in a copyover. I have area file
version numbers and I utilize pfile versions. I'm also using  OLC 2.1+ so
all of my information is in a data file.


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