Nevermind.  I figured out why it didn't work.

--- Matt Foltz <[EMAIL PROTECTED]> wrote:
> I'm a little stumped on this one.  I'm making my own version
> of
> the inlay snippet I've seen floating around, so that mine is
> more customize-able.  Everything works perfectly, but it
> doesn't
> copy the effects on the gem item onto the piece of armor.  I
> used the part of clone_object to copy the effects.  Here is
> the
> code:
> 
> --- cut here ---
> 
>     socket->value[i] = -1;
>     socket->enchanted = TRUE;
>     socket->weight += gem->weight;
> 
>     for (paf = gem->affected; paf != NULL; paf = paf->next)
>         affect_to_obj(socket,paf);
> 
>     obj_from_char( socket );
>     obj_to_char( socket, ch );
> 
>     if (gem->level > socket->level)
>        socket->level = gem->level;
> 
>     sprintf( buf, "You inlay %s into %s.\n\r",
>        gem->short_descr, socket->short_descr );
>     stc( buf, ch );
> 
>     extract_obj( gem );
>     return;
> }
> 
> Anyone know why it doesn't work?  Thanks.
> 
> 
> =====
> -Matt Foltz
> [Neoterra MUD] telnet://neoterra.is-a-geek.com:4000
> [Car Audio Resources homepage] http://www.car-audio.net
> 
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=====
-Matt Foltz
[Neoterra MUD] telnet://neoterra.is-a-geek.com:4000
[Car Audio Resources homepage] http://www.car-audio.net

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