--- Scott Snyder <[EMAIL PROTECTED]> wrote:
[SNIP]

> Pretty much what I did was store the values on the character (so
> multiple people can be rolling at the same time), and then allow them to
> choose the stat or reroll.  Pretty much generate all the stats and store
> them in the char_data (I can think of another couple ways to do it, but
> this is what I did) and then display them for the roller.


At the very least you should store this data in the descriptor data. No sense
using memory for mobs to have this stuff.

~Kender

=====
-----BEGIN GEEK CODE BLOCK-----
Version 3.1
GCS/L/C/O d-(+) s++: a-- C+++$>++++ UBLS++++$ 
P+++(--)$ L+++>++++ E--- W+>++$ N !o K? w(--) !O 
M- !V PS+ PE(++) Y+ PGP->+ t+ 5 X+() R(+) tv+@ 
b++(+++) !DI+++ D G(-) e>+++$ h---() r+++ y+++
------END GEEK CODE BLOCK------

__________________________________
Do you Yahoo!?
Exclusive Video Premiere - Britney Spears
http://launch.yahoo.com/promos/britneyspears/

Reply via email to