--- Scott Snyder <[EMAIL PROTECTED]> wrote: [SNIP] > Pretty much what I did was store the values on the character (so > multiple people can be rolling at the same time), and then allow them to > choose the stat or reroll. Pretty much generate all the stats and store > them in the char_data (I can think of another couple ways to do it, but > this is what I did) and then display them for the roller.
At the very least you should store this data in the descriptor data. No sense using memory for mobs to have this stuff. ~Kender ===== -----BEGIN GEEK CODE BLOCK----- Version 3.1 GCS/L/C/O d-(+) s++: a-- C+++$>++++ UBLS++++$ P+++(--)$ L+++>++++ E--- W+>++$ N !o K? w(--) !O M- !V PS+ PE(++) Y+ PGP->+ t+ 5 X+() R(+) tv+@ b++(+++) !DI+++ D G(-) e>+++$ h---() r+++ y+++ ------END GEEK CODE BLOCK------ __________________________________ Do you Yahoo!? Exclusive Video Premiere - Britney Spears http://launch.yahoo.com/promos/britneyspears/

