> So when I hit my macro to walk from area A to area B, it won't > work? Sounds like it'll cause a lot of problems. :P
Agreed. I don't at all like the idea of the mud throwing away commands if you don't wait long enough. I think it would lead to player frustration over spamming commands to get them in as soon as possible. It's feasible you could continue buffering commands and just send them a prompt on new commands while in a wait state, so the mud is 'responsive'. Maybe something to tell them how long they have to wait and how many commands they have buffered. But personally, I think having a feel for wait states is part of what separates a good player from a bad player, at least in my MUD. --Palrich.

