hedit.c, in hedit_new:
if ( !(had = had_lookup(arg)) )
{
had = ch->in_room->area->helps;
argument = fullarg;
}
Make that something like...
if (!(had = had_lookup(arg)) && !(had = had_lookup("help.are")))
{
had = ch->in_room->area->helps;
argument = fullarg;
}
That seems like a pretty good solution.
--Palrich.
On Tuesday 30 December 2003 03:16 pm, Quanin wrote:
> When someone creates a new help file, hedit wants to put it in the area the
> player is in when the file is created. Is there a way I can change it so
> that new help files appear in help.are? If so, is it easy to implement?
>
> Quanin