Hey list. There's a flying spell in ROM that I want to make into a skill instead, so a player can just "fly" indefinately on a whim. My question is this: If the skill won't affect stats or have a limited duration, is there any reason I should set all the extra AF vectors? The only thing flying is going to affect directly is combat and stamina loss, which can be taken care of by simply checking the AFF_FLYING bit. Basically I'm just concerned that if I don't, the code'll puke somewhere I didn't expect it to if it doesn't find the effect info or something. I don't think it will. Just playing it safe and checking with you guys first. :)
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