Ok, Here is a new question.   Is there a way to cycle through a list of ALL
the objects in the game, and transfer the ones that are "obj->in_room ==
NULL" to a sort of pit room?  Because sometimes players log in and thier eq
is gone,  and when locating it (its locateable, just its in a room called
somewhere with no vnum) it doesnt show up.   So how could i cycle through a
list of all the non-equiped objects in the game and transfer the ones that
dont "exist in a room" to a pit room?   Thanks, sorry if this is confusing.

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Atm of Forgotten Empire!
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