Heh, yes indeed it will but in a room with 3 objects all having the same trigger. (opens) it would trigger for all of them(including things you would open in inventory. :P
What I needed was for it to pass "opens a gold chest" or "opens a silver chest" Bascially the action and the obj->short_descr. In the mean time I just created a new type (TRIG_OPEN) and worked it in. It now works fine. Just so everyone knows ACT TRIGGERS will only work on the words it can decipher (ie opens gets says) This took a little poking about for me to figure out. Thanks for the reply! -K -----Original Message----- From: Dale [mailto:[EMAIL PROTECTED] Sent: Thursday, May 20, 2004 1:10 PM To: Mervine, Keith; [email protected] Subject: Re: ROOM Progs I'm a little confused, act_new needs the $n and $p to display the thing properly to add all the fun can see and that checks. So wheres your problem your probably setting the prog up improperly.... Ever tried triggering it to $n opens $p? And see if that will que off the trigger? Explain what your trying to do a little more. ----- Original Message ----- From: "Mervine, Keith" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, May 20, 2004 9:39 AM Subject: ROOM Progs Greets, I am using the Room / Object progs snippet from Ralgha and I'm having a small problem. Instead of the p_act_trigger getting the correct argument from act_new its getting something different. It should be getting: Thalor opens a gold chest. When I snoop with GDB it is showing me that it is passing: $n opens $p How can I get it to pass the output (Thalor opens a gold chest) and not the literal translation of act_new($n opens $p)? Cheers, K -- ROM mailing list [email protected] http://www.rom.org/cgi-bin/mailman/listinfo/rom

