Heh, yes indeed it will but in a room with 3 objects all having the same
trigger. (opens) it would trigger for all of them(including things you
would open in inventory. :P

What I needed was for it to pass "opens a gold chest" or "opens a silver
chest"

Bascially the action and the obj->short_descr.

In the mean time I just created a new type (TRIG_OPEN) and worked it in.
It now works fine.

Just so everyone knows ACT TRIGGERS will only work on the words it can
decipher (ie opens gets says)
This took a little poking about for me to figure out.

Thanks for the reply!

-K

-----Original Message-----
From: Dale [mailto:[EMAIL PROTECTED] 
Sent: Thursday, May 20, 2004 1:10 PM
To: Mervine, Keith; [email protected]
Subject: Re: ROOM Progs


I'm a little confused, act_new needs the $n and $p to display the thing
properly to add all the fun can see and that checks. So wheres your
problem
your probably setting the prog up improperly.... Ever tried triggering
it to
$n opens $p? And see if that will que off the trigger?

Explain what your trying to do a little more.
----- Original Message ----- 
From: "Mervine, Keith" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, May 20, 2004 9:39 AM
Subject: ROOM Progs


Greets,
I am using the Room / Object progs snippet from Ralgha and I'm
having a small problem.
Instead of the p_act_trigger getting the correct argument from act_new
its getting something different.

It should be getting:
Thalor opens a gold chest.

When I snoop with GDB it is showing me that it is passing:
$n opens $p

How can I get it to pass the output (Thalor opens a gold chest) and not
the literal translation of act_new($n opens $p)?

Cheers,
K

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