else
{
if ( obj->in_obj != NULL )
where_vnum = ROOM_VNUM_TEMPLE;
if ( obj->in_room != NULL )
where_vnum = obj->in_room->vnum;
if ( obj->in_room == NULL && obj->in_obj == NULL )
obj->in_room = get_room_index( ROOM_VNUM_LIMBO );
}
fprintf( fp, "#O\n" );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
if (ch == NULL)
fprintf( fp, "WhereVnum %d\n", where_vnum );
if (!obj->pIndexData->new_format)
fprintf( fp, "Oldstyle\n");
if (obj->enchanted)
fprintf( fp,"Enchanted\n");
fprintf( fp, "Nest %d\n", iNest );