It sounds like you want something special for a trivia channel of some
type. I am not sure, however, as I cannot decipher your paragraph-long,
rambling sentence into comprehensible English. I honestly have no idea
what you are asking for help about. Anyone help me out on this?
Sorry if that's a flat-out flame, but c'mon. If you expect help, don't
be cryptic. It is also a good idea to explain what you have already
tried so we don't feel like a code repository to be pillaged at your
whim. Here's a sample post that makes me want to help:
---------------------------
Hello,
I am trying to implement Widgets into ROM code. Widgets are made up of
two components: X and Y. Through different orderings of the two
components, different Widgets can be made. Here's what I've come up with:
struct Widget
{
Component *list;
int foo;
char *bar;
};
<etc>
I'm having difficulty in correctly issuing names to the different Widget
types. The variable 'char *bar' is set depending on the linked list
pointed to by 'Component *list', where the linked list has a number of
either X or Y components. I thought about using an array to store
combinations, like this:
const char *widget_names[] =
{
"X", "X1 Widget",
"Y", "Y1 Widget",
"XY", "X-Y Widget",
"YX", "Y-X Widget"
};
The difficulty there is that since the component list is order-specific,
the array will grow exponentially with each additional component. I
therefore do not think the array I have created is a good choice for the
problem I am trying to solve. Any ideas to get me nudged into a better
direction?
---------------------------
Things I like about the above:
- The poster explained what relevant non-familiar data structures are
involved in simple English before presenting code
- The poster clearly explained the problem he is having
- The poster posted what he had already tried for the problem, showing
initiative and not moochiness
- The poster asked for help with IDEAS first, not for straight CODE,
further showing he is willing to attack the problem himself
I'm very willing to help if you first show you've attacked the problem
yourself first.
Maybe I'm just getting too old.
-- Jeremy
Tristan M wrote:
Ok, what ive been trying to do is have people gossip words(not gossip,
but a specific channel for the game) and allow each word that is a
correct guess to not be counted towards another correct guess in the
same round... anyone help me out on this?
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