Character lag is set by ch->wait, look for calls to that and you'll be able to figure it out. You could always set up an event que system which can lead to way more fun than simply wait state :P
Davion On Sat, 6 Nov 2004 16:04:07 -0500, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > I was wondering what function dealt with taking input from the player? > I am trying to intercept certain commands and have them execute no matter how > lagged the player is, but the only thing I see is read_from_descriptor and, > well what I wrote, it isn't working out too well. > > Thanks. > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

