It's not that hard, actually.  But there are a lot of things you have to
do up front before you start moving data that make it tedious.

Mainly, you have to have all your tables set up appropriately for all the
things you plan on storing.  So you couldn't just do a table for players
without having a table for objects, for instance. And since everything is
so intermingled, the workload is pretty hefty at the beginning.

Also, you need some way to migrate the data.  You could migrate as people
log in, or you could also build a tool to migrate the pfiles. (I'd
probably write a migration tool).

But it's just like any major change to the framework of ROM - the success
of your project is directly proportional to how much planning you put into
your solution.

One day I might get off my butt and do it too, but not today :)

> i really wouldnt have the slightest clue on how to change from flat files
> to
> a database like you guys were talking about, and to avoid have to cycle
> thru
> each pfile i just made it change all the online players races, then if a
> player logs in and there race is deleted theyre given a warning telling
> them
> theyre now a human, and they become human. it seems to work fine. thanks
> for
> the help tho:) and if i did want to write a snippet on the implementation
> of
> such a database that would be fantastic lol
>
>
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