Hello, In a sense I guess I was just trying to think of other ways to keep players into the game as well as taking care of various issues that the players probably don't care about. I know that during some of my research, Aardwolf mud uses the mccp protocol as it helps to cut down allot on bandwidth. I think this would be an issue as most hosting accounts come with limited bandwidth. So a specific client would have built in support for mccp, mxp, pueblo or whatever else. Also, lag can be caused sometimes by all of the fighting including the combat messages, event system scripts and so on. So part of the idea was to have a minimal scripting engine within the client that could parse different things and or commands sent back from the mud..
The mud would just send the command to the client and the script would activate. Thus giving the client the message.. A one liner command uses less bandwidth than a one or two paragraph message. This is also one thing I thought about as well. 3D games like quake hosted the server in one place with a list of areas or maps. But the client had to have them or download the maps in order to play.. I thought this may be nice as well to load the areas on the client machine when they play instead of the server having 40, 50, 60+ areas loaded into memory all at the same time.. It was just an idea was all.. The more that I thought about it, the more ideas I had like players being able to interact with quests that are done on thier machine within the client. They could be done within the game or when offline. Results being sent back to the server when they connect.. As I mentioned, I just thought it opened allot of possibilites but I'm still looking into a few other things as well. I know that for myself, I can write bots for use with zmud for certain popular muds and can level and everything else without ever touching the keyboard. Just sit back and watch.. This was partly the main idea because Zmud triggers and scripts are becoming to advanced and I'd like to deter the use of them. I've never really seen a mud that does since every one can be played with any current mud client.. Anyway, thanks for the reply, Chris

