This is gonna be a fun project for you :D the wear locations in ROM I
believe are held as defines in merc.h, search for things like
WEAR_FINGER and WEAR_NECK... you'll have to change those defines to
coincide with your new eq listing from 0 at the top down to whatever the
last # is... here's why it's going to be fun (sarcasm implied)... all of
your pre-existing area files already have those values stored as #'s I
believe... you'll either have to write some code that translates those
from the old value to the new, or else you'll have to write some code
that stores their values as words that can be read in and have a
table_lookup done to assign their actual wear location... if you're
lucky and I'm wrong and they're already stored as words, then you'll
just need to go into tables.c and edit the wear_flags table (I might be
off on the name of that, but you can search for the same stuff in
tables.c - WEAR_FINGER, etc)... hope that helps somewhat...

Richard Lindsey.

-----Original Message-----
From: Brinny [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, April 13, 2005 1:17 PM
To: [email protected]
Subject: eq slots

Anyone know where I can mess with the order that eq
slots go in? I have the

<Used as light>
<Worn on head>

etc... all set up, and it is in perfect order when I
type eq, but when I look at myself it's all out of
order. I know in RoT's there is a wear_order struct,
is there something similar here? Thanks

Brittany.


                
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