The check needs to be in is_safe, not do_kill.

On 4/13/05, Brinny <[EMAIL PROTECTED]> wrote:
> I'm trying to figure out how to add in do_kill and
> do_murder something like if the room is flagged
> ROOM_PK_ROOM they can kill PCs, if it isn't flagged
> ROOM_PK_ROOM they can't kill PCs. I added ROOM_PK_ROOM
> to tables.c and defined it in merc.h, and added this
> to do_kill and do_murder:
> 
>    if (!IS_SET( loc->room_flags, ROOM_PK_ROOM))
>    {
>         send_to_char("You have to be in a PK flagged
> room to attack a player.\n\r",ch);
>         return;
>     }
> 
> but it's not doing what it should. Any ideas? Thanks!
> 
> Brittany.
> 
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