If you don't mind my asking, why? To make a command that will only transfer
someone one room over is a little idk over kill? Why not just use force and
force them to walk to the next room?
Tho a command to do that would be simple, go look at your scan command.
Notice how it looks into the rooms in each direction. And simplify the
command a bit. All you would need to do is run threw the exits in that room
and do something like:
For (i = 0; i != MAX_DIRECTION; i++)
{
if (ch->in_room == pRoom->exit[i])
break;
}
If (i == MAX_DIRECTION)
Return;
That's very very simply and needs work but that's all you would really need
to do.
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brittany
Dannenberg
Sent: Wednesday, April 20, 2005 6:34 PM
To: [email protected]
Subject: help w/a command similar to transfer
Heya,
I'm writing up a command kind of like transfer, but I
want it to only transfer people into the room if the
victim is in a room connected to the original room
where the character is. I looked around other parts of
the code for hints but no luck. Any ideas on this one?
Thanks.
Brittany.
__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
--
ROM mailing list
[email protected]
Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom