I would have to agree with Richard on the going to unlimited bits option.

I added AFF2 to our mud in the last major re-work, and I am thinking about going to unlimited bits instead (wish I would have then). I had more headaches getting it right. I haven't run out of AFF2 yet, but it's just a pain to keep track between then, and then you have to check for affected by TWICE.

- Valnir

----- Original Message ----- From: "Brittany Dannenberg" <[EMAIL PROTECTED]>
To: <[email protected]>; <[EMAIL PROTECTED]>
Sent: Wednesday, May 11, 2005 11:47 PM
Subject: adding more aff flags


Hiya,

I guess adding these types of flags are harder than I
thought. I ran out of AFF flags for spells so I added
in AFF2, but there seems to be a bunch of problems
with doing this. First, because I haven't finished
this - spells are overlapping. I have AFF2_SLOW (A),
and AFF_BLINDNESS (A), cast slow, I get blind. The
fact that IS_AFFECTED only looks at aff is one of the
problems, and a few other things. I'm really not the
best programmer, so I don't really know what to do
from here. I added a long aff2; under the long aff; in
race_type in merc.h and that's about it. If anyone has
ever run into this problem before and could get me on
my way that would be wonderful. Thanks a bunch.

Brittany.



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