Also, I've seen this occur when memory bounds aren't properly enforced, and something too large for the variable that's holding it, ends up spilling over the end of the variable, overwriting the null terminating character, and spilling into another variable's memory space... Richard.
-----Original Message----- From: David Wilson [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 02, 2005 9:04 AM To: [email protected] Subject: Re: MobProg Code. Maybe it's not a memory leak. If it's only happening to mobprog code, perhaps the memory for your mobprog isn't being allocated appropriately, and is being overwritten because ROM doesn't know not to. Or perhaps it's being deallocated too soon. -David On 8/2/05, Valnir <[EMAIL PROTECTED]> wrote: > Ok.. before I get too far into this questions... I KNOW IT'S A MEMORY LEAK! > > Ok.. now.. > > I am having an issue where my MobProg code is being randomly over-written > with various things in the game. Sometimes it may be an object desc, > sometimes the game time, other times a finger text. Thoughts about what > might be causing this? Any help is appreciated. Thanks. > > - Valnir > > > -- > ROM mailing list > [email protected] > Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom > -- ROM mailing list [email protected] Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom

