Ive got a problem loading objects to characters. I'm using regular OLC
and cant figure out where to even find this issue, so if anyone has a
better idea thatd be great. anyway, heres an example of 'reset':

Resets: M = mobile, R = room, O = object, P = pet, S = shopkeeper

No.  Loads    Description   Location            Vnum     Mx Mn
Description           Percent
==== ======== ============= =================== ======== == ==
===================== =======
[ 1] M[  329] She           in room             R[ 2946]  1- 1 Bodcaw
Flea Market     60%
[ 2] O[  373] a fish        in the inventory of S[  329]       She    
              100%
[ 3] O[  372] a traveller's in the inventory of S[  329]       She    
              100%
[ 4] O[  371] a feather wan in the inventory of S[  329]       She    
              100%
[ 5] O[  370] a grey potion in the inventory of S[  329]       She    
              100%
[ 6] O[  369] guano         in the inventory of S[  329]       She    
              100%
[ 7] O[  368] a giant pearl in the inventory of S[  329]       She    
              100%
[ 8] O[  367] a carton of m in the inventory of S[  329]       She    
              100%
[ 9] O[  366] a delicious a in the inventory of S[  329]       She    
              100%
[10] M[  319] Cid the poach in room             R[ 2946]  1- 1 Bodcaw
Flea Market     60%
[11] O[  417] a voodoo doll in the inventory of S[  319]       Cid the
poacher       100%
[12] O[  416] a safari loll in the inventory of S[  319]       Cid the
poacher       100%
[13] O[  415] a vial of gir in the inventory of S[  319]       Cid the
poacher       100%
[14] O[  414] cursed elepha in the inventory of S[  319]       Cid the
poacher       100%
[15] O[  413] leopard skin  in the inventory of S[  319]       Cid the
poacher       100%


so if 'She' loads, all the items below here, including the ones below
'Cid the poacher' will load and she will sell them(both mobs are
shopkeepers). When 'Cid the poacher' loads(by the way, when either of
these mobs load they purge the other mob but i dont think thats the
problem) he loads with only the ones below him(which is what I want).

So I figure its in reset_room, which I havent changed except a quick
number_range() for percent resets. I dont know if other people
experience this bug(i assume not). But heres all of "Case 'O'" from
reset_room in db.c:

        case 'O':
            if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
            {
                bug( "Reset_room: 'O' 1 : bad vnum %d", pReset->arg1 );
                sprintf (buf,"%d %d %d %d",pReset->arg1, pReset->arg2,
pReset->arg3,
                pReset->arg4 );
                                bug(buf,1);
                continue;
            }


                if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) )
            {
                bug( "Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3 );
                sprintf (buf,"%d %d %d %d",pReset->arg1, pReset->arg2,
pReset->arg3,
                pReset->arg4 );
                                bug(buf,1);
                continue;
            }

            if ( pRoom->area->nplayer > 0
              || count_obj_list( pObjIndex, pRoom->contents ) > 0 )
                        {
                                last = FALSE;
                                break;
                        }

                        if(number_range(0,100) > pReset->arg5)
                                continue;

                        pObj = create_object( pObjIndex, UMIN(number_fuzzy( 
level ),
LEVEL_HERO -1) );
                        pObj->cost = 0;
                        obj_to_room( pObj, pRoom );
                        if ( HAS_TRIGGER_OBJ( pObj,TRIG_CREATE ))
                        p_percent_trigger( NULL, pObj, NULL, NULL, NULL, NULL, 
TRIG_CREATE );
                        last = TRUE;
                        break;
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