Richard,

That was my impression as well, but I just wanted to check with all of you guru's out there. I'll wait and see if everyone else confirms your thought, but I'm pretty sure I'm safe on this one.

- Valnir

----- Original Message ----- From: "Richard Lindsey" <[EMAIL PROTECTED]>
To: "Valnir" <[EMAIL PROTECTED]>; <[email protected]>
Sent: Monday, February 27, 2006 3:23 PM
Subject: RE: Const vs Non-Const.


I may be wrong here, but I believe the const portion of it just makes it
protected during runtime so that the structure itself can't be
altered... so yeah, if you wanted to qsort it, you'd have to take that
portion of it out... not quite sure of any disadvantages of it
personally, as nothing should modify that structure in-game anyway,
unless you explicitly code it to do that... But like I said at the
beginning, I may be wrong here :D

Richard Lindsey.

-----Original Message-----
From: Valnir [mailto:[EMAIL PROTECTED]
Sent: Monday, February 27, 2006 2:25 PM
To: [email protected]
Subject: Const vs Non-Const.

I have a question, should be a quick answer for you guys. What, if any,
would be the disadvantage of changing my cmd_table from:

const struct cmd_type cmd_table [] =

to be just:

struct cmd_type cmd_table [] =

I need to take the "const" out of it so I can use qsort to sort the
command
table in memory. I just need to know from you guys what kind of headache
I
might be creating for myself.

Thanks!

- Valnir

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