I think it'd be worth putting a page up so we can get more information on it.  
Like how the tables are set up, what kind of processor and memory hit you're 
taking and so on.  A while back I played with the ALICE engine (The one used on 
the AI website) and modified it for ROM.  It worked pretty well for a fun 
little chatbot, but hit my resources to a point that it wasn't worth it.  I'd 
be interested to see how yours compares as far as that.  Also I'd be 
interesting to see how the mobs interact in a less quest/mprog way and a more 
basic interaction like chatting and how that works.  Does it do canned 
responses, does it base responses off of things previously said?  I personally 
would be interested in taking a gander at your progress and a deeper insight 
into how your AI is going to work.  

Jason

--- Necro Sage <[EMAIL PROTECTED]> wrote:
>Greetings to one and all. 
>
>It has been a long long time since I have written
>anything on this list. Yet I am drawn back to my work,
>and once again refreshed and invigorated with new
>found hope. 
>
>I have been working almost 24/7 for the past 2 weeks
>now developing a new engine that will drop nicely into
>stock ROM 24b6. This new engine is for a serious,
>modifiable, and totally open ended AI. It has taken a
>lot out of me and the 2 other people working on it,
>and is only now beginning to show signs of
>practicality. 
>
>The reason I write here, is to see if any at all would
>be interested in actually using our work after the
>completion. Perhaps even put it aside for beta testing
>( eta on beta is Feb 15th 2k2). If there is a great
>interest fo rit, I will put up a small web site that
>will display our work, log files, and news! (yeah the
>standard stuff)If there is more interest than us three
>can handle, we may even open source it before we
>release it, so that everyone may get their hands dirty
>with it. 
>
>To shoot out some brief statements about our goals..
>the AI will "hopefully" look like this.
>====================================
>Mobs will have a random set of character actions,
>pulled from a database, so.. you may have a mob run up
>to one of your players.. (at random) and drop a
>package into their hands .. whispering to them that
>they are to deliver this package to such and such
>before this other such and such finds them. 
>
>Mobs will not only speak to players but will interact
>with them in totality, almost as if there was another
>human at the end (there are limits though ya know).
>For example, joe walks into the grocery store, and
>wants to purchase some bread for the trip he has to
>make to this other person .. that some how
>mysteriously got placed upon his shoulders. Maybe the
>mob in the store KNOWS about this package and Joe's
>task.. so 1) Maybe he is an ally and will load joe up
>for half cost or free, and tell Joe to not tarry
>around - 2) Maybe this guy is one of the bad guys, and
>smiles at joe while he silently sends his errand boy
>to inform him the perp is at his counter and will be
>holding him as long as possible. or 3)The mob is
>neutral and wont do anything.
>
>Another example of the engine will be this - You
>attack a random mob in the wilderness, it runs back to
>it's friends(if it passes the flee check) and calls
>them on you, They will then .. make plans to attack
>you (If players are in the vicinity of this planning
>they will over hear the mobs plans, if in the same
>room they may even ask the other player to join them!)
>From there on out, those mobs will hunt down the
>player, until one the player has died by those mobs..
>or two all those mobs have been killed.
>
>Well.. there ya have it. It is going to be quite a
>complex task to develop, but we are steadily working
>on it, and again hope to have some sort of beta by 1st
>quarter 2k2. This is not all we plan on doin with this
>engine, it will have many more game enhancing ideas, I
>am just giving people a taste to see if the interest
>is there. 
>
>UGHH! Ok, this got a bit long and I apologize for it. 
>Thanks for reading though and any feedback would be
>appreciated.
>
>Necro
>
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