Have you noticed the messages in the log file when this happens?

Usually 'buffer exceeded <n>' or something like that.

In recycle.c change the buf_size[] array, and then increment MAX_BUF_LIST
how many new sizes you've added, and recompile.


> -----Original Message-----
> From: Big Red [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, November 27, 2001 10:19 PM
> To: Rom Mailing List
> Subject: Memory, buffer overflows...
> 
> 
> Anyone know how to increase the mud's resistance to memory 
> crashes?  I'm
> pretty inexperienced when it comes to memory configuration 
> and allocation...
> like, when a list of information too large occurs at once, 
> like someone
> leveling 200 times at once, or if an attack hits too many times (Like
> earthquake, I like to test alot, heh) and color is not 
> disabled, people are
> booted from the mud..  I would prefer that not to happen, 
> obviously.  Also,
> to be able to disable people crashing the mud via spamming 
> large lists of
> info like note list or such would be JUST KEEN!  Can anyone help?
> 
> 
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