When you put in Arena on your mud make sure to remove the ; on the
checks. ie..:
if ( IS_NPC(victim) &&
victim->fighting != NULL &&
!is_same_group(ch,victim->fighting) &&
!IS_SET(victim->in_room->room_flags, ROOM_ARENA));
Should look like this:
if ( IS_NPC(victim) &&
victim->fighting != NULL &&
!is_same_group(ch,victim->fighting) &&
!IS_SET(victim->in_room->room_flags, ROOM_ARENA))
That little ";" makes a big difference. Heh learned something new. I guess
you can teach an old dog new tricks.
Dantin
P.S. These were located in fight.c in the 7 instances of "Kill stealing is
not permitted."