greetings list, I've imped an event system of sorts and one thing I'm trying to do is rework the way lag in general works, what I have is a check to see if the command entered is a non combat command in do_interpret() if it's not combat related the command is executed, otherwise it gives you a message saying you are already busy until the "lag" of your last combat command has passed, what I'd like to do is have the combat command go into a buffer (with any other combat commands then enter before they can perform them) and be stored there until they can be automaticaly executed whenever they can next make a combat action. Any ideas/suggestions? Thanks in advance for any help.
Think of something witty, and put it -Here- Saereth _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com

