greetings list,

I've imped an event system of sorts and one thing I'm trying to do is rework
the way lag in general works, what I have is a check to see if the command
entered is a non combat command in do_interpret() if it's not combat related
the command is executed, otherwise it gives you a message saying you are
already busy until the "lag" of your last combat command has passed, what
I'd like to do is have the combat command go into a buffer (with any other
combat commands then enter before they can perform them) and be stored there
until they can be automaticaly executed whenever they can next make a combat
action. Any ideas/suggestions? Thanks in advance for any help.

 Think of something witty, and put it -Here-
  Saereth


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