Ok, I did that, this is what I get:
Program received signal EXC_BAD_ACCESS, Could not access memory.
0x000582a4 in do_skills (ch=0x3d, argument=0xbfffd5ba "") at skills.c:387
387 {
seems it's choking before it even gets to the function. What do I do
here? Never encountered this before. Thanks
On Sunday, December 16, 2001, at 05:26 PM, Jason Gauthier wrote:
Run the mud using gdb:
from area/
gdb ../src/rom
gdb> set arg 1234
gdb> break do_skill
gdb> run
... The mud now boots.
Then from another window/session:
telnet 0 1234
Log into the mud. Type 'skill'
in the gdb window yo will see it break.
Type 'next' in the gdb prompt to step through the source code, use
'print'
to print variable contents and then you can figure out what the problem
is.
-----Original Message-----
From: Chris [mailto:[EMAIL PROTECTED]
Sent: Sunday, December 16, 2001 1:31 PM
To: [email protected]
Subject: Small do_skills & do_spells error
Hi, I have a slight problem. Whenever I type 'skills' or
'spells' in my
mud, it just hangs the mud. It doesn't crash it or dump a
core file or
anything. Just hangs, and uses a lot of cpu time from what i
can see.
I'm not sure where it started doing this, i was just changing so much
stuff and then one day i realized it was broken. I have added 2 new
skills and 1 new class. I went through and just changed all
the levels
to 200(max level is 215) for all 5 classes and changed
reserved to 299
for all 5. I did have Erwin's Online Skill/Spell Level
Editor in. But
I took it out because i thought it might be what's giving it
problems.
I think i changed everything back to how it should be. It's not the
do_skills command, i know that because i haven't changed anything in
it. Any idea what could be wrong?
Thank you.
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