On Sat, Dec 22, 2001 at 04:36:45AM -0500, Steven Radziul wrote:
> I have been tossing a idea around recently and I wanna toss it out to the
> List to see what Ya all think bout it. I want to see if there is perhaps a
> better way to do this. This is with Player Owned Shops..
> 
> First off this is a idea, I haven't written any code up yet, but I am going
> through this and thinking bout how I would implement it.

You want to have my idea of how it would work?

Assume to have the following features:
- rooms with autosave function every n minutes.
- chest with owner-features (i.e. nobody can use it except the owners)
- ability to interrupt the list, buy and sell commands before and
  after they are done.

When a player does "list", the mob takes all the objects from the
chest, does the list command and puts them back.

When a player does "buy", the mob takes all the objects from the
chest, sells one and puts them back (money included)

When a player does "sell", the mob take the object and puts it in
the chest.

The interrupt should be done via a mob-program.

This way you make sure that the shop-player doesn't loose its
money/objects because they're autosaved every n minutes.
And the shopkeeper-player just has to play with the stuff in the
chest to increase/decrease the amount of objects in the shop.

Edwin

-- 
Edwin Groothuis   |              Personal website: http://www.MavEtJu.org
[EMAIL PROTECTED] |           Interested in MUDs? Visit Fatal Dimensions:
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