Hey all, I was just thinking as I was continuing my
work on my MUD, which requires a major overhaul on the
codebase and alot of the stock features removed or
altered.

Now I'm way too far along to even contemplate this
notion but I was wondering what everyone else thinks
on this. So here it is.

Would it be better to strip ROM down to just a bar
bones versoin of itself (e.g., Races, Classes, and
just the structures for everything else with no
content) and build and add as needed based on the
world that you are trying to create

or

Would it be better to add and build based on what ROM
has and change accordingly, keep in mind if you remove
one feature that the stock ROM has you'll be changing
things in every file for a while ( I know, I've been
doing it for almost a month now)

I think both have their strong points, though it might
be a bit more difficult with the first option, because
you would need to know the code fairly thoroughly,
while the second option you just need to know where
certain things are (and you always have grep).

Well, I was bored and started to seeing code in front
of my eyes when I wasn't even looking at the monitor
so I thought I'd post this. So let me know what you
think.



=====
John Mariotti       |  http://epmud.tripod.com |
Endless Passages    |  ICQ  144203211          |
AIM: Vercingitorixx |  YIM: endlesspassages    |
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