I downloaded a copy of QuickMUD this morning and hacked a quick and
dirty HTTP server into it, altered it to output HTML colors, then
wrote a simple client in html and javascript.

It actually works pretty well, other than commands lag a bit (since
each command has to make a new HTTP connection).

Screenshot - playing the mud from FireFox:
http://www.divineblood.org/images/mudhtml.png

--Palrich.

On 3/26/06, Michael Barton <[EMAIL PROTECTED]> wrote:
> This blog post about Google's web-based instant messaging is making the 
> rounds:
> http://alex.dojotoolkit.org/?p=538
>
> So here's my thinking... If I can open up a second port on my mud and
> run a simple HTTP server on it (lots of people have done this
> already), I can pretty easily hack write_to_descriptor to send
> information to a persistent HTTP connection.  In fact, it'll
> practically be a regular mud connection except color codes and
> newlines and stuff will be parsed into their equivalent HTML (fairly
> straight-forward modification of the color code).  And interpret will
> be called from an HTTP post.  Then some javascript coding, and I can
> have a web-based mud client.
>
> --Palrich.
>
--
ROM mailing list
[email protected]
Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom

Reply via email to