We're getting ready to port our mud to a new server and we're having a bit
of an issue. Everything compiles clean, but when we login we get past our
account login and when we select what character to play the mud crashes.
Program terminated with signal 11, Segmentation fault.
#0 0x080b373c in set_host (ch=0xb74f63bc, d=0xb74f5240) at comm.c:5793
5793 free_string(ch->usrdata->alt_hosts[h]);
(gdb) where
#0 0x080b373c in set_host (ch=0xb74f63bc, d=0xb74f5240) at comm.c:5793
#1 0x080a905c in nanny (d=0xb74f5240, argument=0xb74f5661 "Valnir") at
comm.c:2560
#2 0x080a4a49 in game_loop_unix (control=4) at comm.c:885
#3 0x080a4424 in main (argc=2, argv=0xbf911974) at comm.c:490
(gdb)
It's crashing while trying to update the listing of hosts that a players has
connected from.
/* consolidate list and remove the current host from the list, if needed
*/
for ( h = 0; h < MAX_HOSTS; h++ )
{
if ( !str_cmp( ch->usrdata->alt_hosts[h], d->host ) )
continue;
if ( !IS_NULLSTR(ch->usrdata->alt_hosts[h]) )
{
hosts[i++] = str_dup(ch->usrdata->alt_hosts[h]);
free_string(ch->usrdata->alt_hosts[h]);
ch->usrdata->alt_hosts[h] = &str_empty[0];
}
}
The new server is running GCC 4.1.1 and any help would be greatly
appreciated. Thanks!
- Valnir
--
ROM mailing list
[email protected]
Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom