What about reading the current TickCount from the shared user page?
Am 29.01.2014 01:25, schrieb hbelu...@svn.reactos.org: > Author: hbelusca > Date: Wed Jan 29 00:25:43 2014 > New Revision: 61875 > > URL: http://svn.reactos.org/svn/reactos?rev=61875&view=rev > Log: > [NTVDM] > - Enable experimental sound support (only PC speaker for the moment, aka. > uses beep.sys). > - Introduce a #define WORKING_TIMER which aim is to disable the currently > problematic approximate performance counter value calculation done in order > not to call QueryPerformanceCounter each time. > The problem is that we then compute a number of clock ticks for the PIT, > which becomes negative, and therefore everything starts to hang. > Disabling this code and calling each time QueryPerformanceCounter, fixes > everything; we gain in precision but we loose in performance... > A definitive fix must be found, [TheFlash] !! > > This fixes sound (and hangs) in Advanced NetWars, Dangerous Dave, ElitePlus > and Rescue Rover (the games that I've tested so far). > > _______________________________________________ Ros-dev mailing list Ros-dev@reactos.org http://www.reactos.org/mailman/listinfo/ros-dev