Hi guys !
It seems to appear that some games need standard APIs hotpatchable, in the sense of MS: few extra bytes present in the prologue of the functions that allow somebody to detour the API. I knew that this feature was useful for windows updates, but what I didnt know is that there are other programs that use it: see this answer from James on the Epic Win! forum thread: http://www.reactos.org/forum/viewtopic.php?f=2 <http://www.reactos.org/forum/viewtopic.php?f=2&t=10972&p=106823#p106814> &t=10972&p=106823#p106814 , and the following post is something that Ive found about this subject, and the fact that Wine already have done something about that. So my question: should we support/create hotpatchable images (of the standard dlls and maybe ?? exes) in ReactOS ? Is it already done ? If not, what needs to be added ? It seems that MSVC and GCC handle that a bit differently. Cheers, Hermès BÉLUSCA - MAÏTO
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