On 2014-11-22 23:13, hbelu...@svn.reactos.org wrote:
> +    Status = NtCreateEvent(&Console->InputBuffer.ActiveEvent, 
> EVENT_ALL_ACCESS,
> +                           &ObjectAttributes, NotificationEvent, FALSE);
> +    if (!NT_SUCCESS(Status))
> +    {
> +        return STATUS_UNSUCCESSFUL;
> +        // return Status;
> +    }

This was a while ago, but I'm curious: what's the point of this?
Avoiding STATUS_UNSUCCESSFUL is usually a good thing.

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